Lux Alliance Release History

Lux Alliance 1.89 (June 10th, 2017)
- Fix a bug where registration wasn't getting remembered.

Lux Alliance 1.89 (June 7th, 2017)
- Steam platform integration.
- Steam achievements.
- Steam turn notifications!
- Preference added to Allow Bots To Surrender.
- Player slots are now assigned with odds based on their relative strength.
- Fastest battle speed is faster.
- Linux bugfixes.
- Flash all your owned units.
- Better help popups.
- Language improvements, including better support for Chinese, Russian, French, Spanish and German.

Lux Alliance 1.8 (May 29th, 2017)
- New sound effects.
- Updated Instructions.
- New currency symbol ยง.
- Wraparound movement improvements (Like Alaska to Kamchatka).
- Fast networked games don't force the first turn to wait out.

Lux Alliance 1.74 (May 23rd, 2017)
- Battle animation improvements.
- Better memory management.
- Wraparound movement improvements (Like Alaska to Kamchatka).

Lux Alliance 1.73 (May 19th, 2017)
- Battle animation improvements.
- Include both 32-bit and 64-bit JREs for Linux.
- Clear out managed images from memory more often.

Lux Alliance 1.72 (May 9th, 2017)
- Color finished online games purple.
- Fix help link on Windows.
- CTF fixes.
- Don't show battle display when Battle Speed preference is cranked up fast.
- Improve battle display synchronization.
- Fixed a bug where loading saved games wouldn't show team-mate moves.

Lux Alliance 1.71 (April 26th, 2017)
- Improve the territory battle display.
- CHange building unit name from Castle to HQ.
- Fix a bug with map editor units.
- Fix some AI bugs.

Lux Alliance 1.7 (April 22nd, 2017)
- Support for generalized unit types!
- Map Editor gains K mode to specify units in the map.
- Enable support for retina-display.
- Adjust player-strength width-bars based on window size (to avoid losing buttons).
- Fixed layout of the in-game menu on extreme maps.
- Include link to this page in the Help menu.
- Fix missing team icon bug in the Player-Info display.
- Icons in player-info table header.

Lux Alliance 1.6 (March 22nd, 2017)
- Animate battle resolutions.
- Animate HQs when conquered/built.
- Flash conquered bonus values.
- Flash the screen at the start of your turn.
- Flash around owned units when waiting for commands.
- Better movement arrows.
- Better windows application icon.
- Server lets clients change their name while still controlling their player.
- Adds the ` backtick key as an 'all-but-one' mod-key.
- Added preference option to keep the game open in the background when active in network games.
- Refresh included maps.
- Demo changes.

Lux Alliance 1.5 (Feb 18th, 2017)
- Capture The Flag game mode.
- Better display of multiple commands from multiple team-mates.
- Tool-tips display danger ratings for frontline territories (use '/set extraTooltipStats true' to enable even more detailed stats).
- Battle results have more random variation.
- Better player-info column sizing.
- Show ownership notices on all owned Castles at the start of a game.
- Improved the look of text notices on the map.
- Updated the included private Java runtime.
- PlayerInfo panel and Recruit panel remember their location better when moved.
- Added a 'Restore Defaults' button to the Preferences.
Multi-Player:
- Smarter assignment of Humans in network games.
- Host prints out the names of which players didn't finish their turns.
- Added a 'Surrender' option to the exit dialog for network games.
- Added the -fhenable headless host option.
- Show a 'Join Game' button when entering network games with available positions.

Lux Alliance 1.42 (February 2rd, 2016)
- Map window sizing improvements.
- In-game menu improvements.
- Return key on the main menu will start the game.

Lux Alliance 1.41 (January 22nd, 2016)
- Team moves are correctly shown when you re-join a game in progress.
- Restored the C+, C-, C9, C0 keyboard shortcuts to resize the map.
- Adjusted window and map resize behaviour.
- Enabled autoplay for fast online games.
- Online games auto-save each turn.
- Online games have the ability to start from a saved game state.
- Online games limit bots used to medium and hard difficulty.
- Re-arranged the in-game menu options for safety.
- Added a Mac OS X 10.6 compatible version.
- Updated translations.

Lux Alliance 1.4 (January 5th, 2016)
- Re-branded as Lux Alliance.
- New icon.
- Team moves are shown to all team-mates.
- Seperate chat area for team-chat.
- Added a preference to put the chat area on the right side of the game window.
- New dark styled window theme.
- Added a Menu button to the game window.
- Re-size the map when the window is re-sized.
- Better online turn notifications.
- Added a French translation.
- Added a Swedish translation.

Castle Vox 1.3 (October 15th, 2015)
- Included more maps: American Civil War, Hex Lords, Napoleon, Crusades, and WW2 Europe.
- Better looking button font.
- Recruit panel can be dragged around.
- Show team icons in the bottom bar.
- Mac dock icon gets badged with the number of waiting turns.

Castle Vox 1.3 (October 15th, 2015)
- Better turn notifications for online games.
- Updated to Java 8.
- Added /play fh, the first player may open a full house game which starts
if all seats are filled up. It is allowed on long timer games only. All player
positions are given by random choice. Only long timer games (>8Hrs) may use
this feature unless a moderator enables it
- Added /fhleave, any fh player may leave the game before it has actually started
- new Moderator Commands: /fhenable /fhdisable /fhadd /fhdel

Castle Vox 1.2 (February 25th, 2011)
- Fullscreen mode - experimental.
- German translation is now included.
- Expanded the Instructions.
- Updated the Tutorial Map.
- Evened out kill distribution among multiple attackers.
- /w command gives better output when the game has finished.
- Fixed a bug when your only castle is in a teammates land.
- Fixed a bug where saved games would not show extra theme lines.
- Fixed a bug where games with only dead computer players were shown in green.
- Fixed a bug in the map editor where a country could be set to have multiple castles.
- Fixed a visual bug with dragging units.

Castle Vox 1.19 (February 3rd, 2011)
- Added a column to the network game list showing which games you're in.
- Tweaked bonus label display.
- Tweaked army unit positioning.
- Raised the maximum length of chat lines.
- Added the /pingfix command to try to fix hosts that disappear from the tracker.
- Added timeouts to tracker network communications.
- Changed the tracker loop time to longer.
- Map Editor continent modes show the overground in the proper layer.
- Added experimental visual switches. Type "yeslab" "nolab" "noarm" in single-player to switch.
- Fixed a bug where the buttons were not enabled after a /play command.
- Fixed a bug where battle sounds would keep playing after a game had been ended.
- Sets a minimum allowable JRE version on Windows.

Castle Vox 1.18 (January 25th, 2011)
- Map Editor can set large numbers of players and teams in a map.
- /w command gives better information about games that are over.
- Tweak the Online Game Tracker UI.
- Trim spaces from private game IP field.
- Fixes incorrect message text when a player built a castle in teammate's land.
- Fixes a bug with auto-shrinking large maps.
- Fixes a bug counting number of games started.

Castle Vox 1.16 (January 13th, 2011)
- Fixed a bug with saving games.
- Better error message when trying to /play into a full game.

Castle Vox 1.15 (January 12th, 2011)
- Only registered users can play in long-term online games.
- Fixed a bug with scoring game results when players had left partway through.
- Fixed a graphical bug resizing extra-lines.
- Fixed a graphical bug in the player-width-bar.
- Online Game Tracker UI tweaks.
- Java version check and notice when using the Debug Report command.

Castle Vox 1.14 (December 17th, 2010)
- LAN games get hosted on a predictable port (3319 and up).
- LAN game port number gets advertised in the local host chat when it starts up.
- Bots get a record of moves made.
- Bots get notified when the round is ending.
- More team symbols in the map editor.
- Online game tracker shows an F with the round count of finished games.
- Fixed a bug saving games with ampersands in the map.

Castle Vox 1.13 (December 8th, 2010)
- Tracker shows the Round count in a separate column.
- Bots can send and receive chat.
- Server will wait 1 turn length before letting clients restart, so all players can see the end-game graph.
- Defensive coding around drawing code, to prevent bugs when running on weird JVMs.
- Surrendered players won't be replaced by bots for missing turns.
- Fixed a bug where the Player-Info would show the incorrect Brain for players who had been taken over by a bot.

Castle Vox 1.12 (November 24th, 2010)
- Map Editor can use the arrow keys to nudge shapes while moving them.
- Map Editor merged the Set Player-Info location mode into the Bonus label mode.
- Map Editor gained a "Connect Close Countries" menu command under EditorTools.
- Map Editor shows the overground in more modes.
- Better unit display when many teams all have units in one country.
- Fixed a bug with arrows pointing at some countries on the far left side.
- Less zombie clients, and enhanced /boot command.
- Multi-player tracker says when games are over.
- UI enhancements.

Castle Vox 1.11 (November 11th, 2010)
- Better Instructions.
- Network Game list shows fast game timers in red.
- Network Game list shows games with available players in green.
- Hosts can use the /desc command to set the game description.
- Headless host can set the description when starting.
- Fix a bug with Ampersands in the map editor descriptions.
- Fix a bug with copy-pasting shapes in the map editor.
- Fix a bug with sorting in the map manager.
- Tab-completion works for player names.

Castle Vox 1.1 (October 27th, 2010)
- Map Editor can easily create Hex Fields to build on.
- Map Editor Create Continents mode has a new UI.
- Map Editor can generate random country names.
- Map Editor handles ampersands properly.
- Map Editor resizing the window will resize the map.
- Better handling of maps that don't set all values.
- Better error messages for maps that don't load properly.
- Extra-lines work now.

- Multi-Player games record their results online.
- Multi-Player server will stop when the last player exits (non-headless).
- Fix multi-player bug that could crash the game if a player timed-out twice and then rejoined.
- Fixed a bug where human players could be taken over by /play in some circumstances.
- Fixed a bug in the guest-only checkbox.
- Added the /i chat command, to lookup a player.
- Does a better job of counting a multi-player Finished Moves click as a turn, even when no moves were made.
- Prints help text when it looks like a user is trying to incorrectly use a chat command.

- Show a tip about click-shortcuts when many similar clicks are detected.
- Fix a bug with the player-color-bars showing last turn's info.
- Fix a possible hang error when validating registrations.
- Won't show the Recruit Panel when player cannot recruit.
- Performance improvements.

Castle Vox 1.0 (October 5th, 2010)
- First public release of Castle Vox!